Darkest Dungeon and Procedurally-Generated Character Development

You can make the case that the characters develop over time by gaining and losing personality traits, and I get that. But I don’t think overcoming something as complicated as a phobia is as simple throwing the hero in something resembling an 18th Century psychiatric ward.

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Psychotropic Self-Reflection and Hotline Miami

Each level forces you to accelerate to top speed, and move from target to target with rapid precision. Your thought process is largely reduced down to the instinct to survive. You are as easy to kill as most of the generic enemies in the game, and if this is a challenging level, you’ve likely already died about ten times at least. You can only focus on the immediate vicinity – whom can I attack next and how do I keep from being slaughtered?

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