Sober Pirate Fantasies of Assassin’s Creed IV

But AC IV’s sobering pirate story is repeatedly interrupted by the need to be an AC game. AC falls firmly into the camp of modern triple-A games that want to make players feel powerful and awesome in a historical fiction type of narrative. Because pirate games are made so few and far between (or perhaps because they are made at all) it seems obligatory that developers need to include traditional pirate fiction tropes such as buried treasure, challenging the biggest ships on the water, and infiltrating forts at will. As a consequence, though, the story told within the game’s many cut scenes and the story told by the gameplay separate like two strips of Velcro.

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